Burning Valley: collect 20 black spikes (dropped by spiked juggernauts that spawn there), trade them to the Demon Imp found in the valley for a Slimey Spiked Key (ask imp spikes), use the key to open the door to the Demon Lord, kill him, and take the Black Spiked Ball he drops. In is part of the AF, there are portals to the east and west- one to Heavenly Sky, other to Burning Valley. Kill the Majestic Dragon, after which you'll be teleported to another room of the Ancient Fortress where you'll meet the Demon Imp (obviously, not the "easy" training room).ģ. defeat Azrandimon to get a Stone Rook Key, and use that to get to the Majestic Dragon take the branches to the Withered Tree room, and Azrandimon will spawn. defeat the Handsome Man, Beautiful Woman (who turns into Lorzina) to get tree branches. from the entrance go N, E, E, S), kill Nahr, and wander up and down the southern outer wall until you find an Angelic Hunter and get an Ancient key from them (spawned by roomspells, AFAIK) so you can get into the Hedge maze.
Go south from the Ancient Fortress jail (i.e. Once you're done training, exit/re-enter the realm to get out.ġ. Be careful not to go too far north in the hallway, or you'll have to start over back at the Grand Chamber where you buy the training key and have to pay for another key and all the tolls again. From there, just keep going north (30 steps, each of which has a toll) until you find a west exit (might be hidden, not sure), and that's where you'll find the Demon Imp trainer. FYI, nearly every step is trapped.Īt the end of those passages, you'll end up in the southernmost room of the Grand Hallway (the long vertical stretch on the map linked in the above post). se, sw, nw, ne, repeat until you get to the end). Golden Passage is a spiral staircase- I don't think you can screw it up. Ebony Passage works like the Mirrored Passasge for the Basilisk in the Mod-2 Ancient Ruin-Īccording to MME, from the room you're teleported to: go E x 5, W x 4, E, W, E, W, E x 2, S x 4.ģ. That will teleport you to the "Grand Chamber" room, where you buy a training key (something like 20 runic), after which you'll be automatically teleported by a roomspell to another passage- either Crimson, Ebony, or Golden depending on your class (note only the crimson passage is shown on the map linked above):Ģ. In that room you type in "shakabuku" or "say shakabuku" or something like that. To get there, go to the Ancient Fortress entrance (ne corner of the desert), then from the very first "Ancient Fortress, Jail Cell" room (exits N, Up), go N, E, E, N, N, N, W, SW, SW, S, S, SE, E. it's the "Solo Trainer" in the MME shop list). The easy way gets you to the Demon Imp trainer, where you can train from 66-75 (the map lists this incorrectly. an easy way that costs an ass-load of money to pay for a key and tolls but is relatively safe, and another harder way where you fight a bunch of stuff that you'll need a sizable party for. Looking at everything in MME, there's two ways to go. Lost City - Elders' Council Chambers, Meeting Hall The Rocky Trail - Ancient Keep, Throne Room This is only believed to be the case for the Silvermere trainers and the Silvermere universal trainer, the increased cost trainers later on do not provide such benefit. Even though it will cost you more, you will get better Hit Point rolls, etc, if you use you individual class trainer. Note that while it may be cheaper to train at universal trainers, if you have the option of a class trainer you should always use this instead. To the right is a list of how many CP you earn in each level bracket and then finally a list of where to obtain training for each level. You can allocate your CP in the stat trainer by issuing the TRAIN STATS command at the appropriate trainer for your class/level. Depending on what level you have recently attained you will receive an appropriate chunk of CP. Back to Category:MajorMUD Character Points (CP) Level RangeĬharacter points are earned every time you level.